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====//Chapitre XI :// //Architecture, Image, Dechirure// - MONS Alain (2006), extrait de Paysage d'Images. Essai sur les formes diffuses du contemporain, Paris, Ed. L'harmattan, pp. 135-148 ====

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//HYPER BODIES - Towards an E-motive architecture // - Kas Oosterhuis (2003) BIRKHÄUSER

Extrait : " (...) The E-motive house is a fully programmable muscular construct, designed to be able to change shape and content in real time. Responsive to the urgent needs and whimsical wishes of the inhabitants, they also act for themselves, they surprise their users, they are fooling them, they play games with them. The E-motive house is programmed to behave within predifined emotional bandwidths of emotional modes. And within the modes (...)the house is free to act and develop a personal mood. The house is built as an interface to the inhabitants and relates to the world through the Internet. Numerous impulses are streamed in, digested and interpreted by a complex set of e-motive filters into specific moody actions. The inhabitants may not like some of the moods, and they may resist it, they may try to tame it, try to change it's mind. In other words : the house is a social semi-independent extension of the human bodies of the inhabitants. The E-motive house is a complex adaptive system."  //4d space : interactive architecture - AD Architectural Design// - Editée par Lucy Bullivant Publié par Chichester : Wiley, 2005.

//Architecture from the outside : essays on virtual and real space// - Elizabeth Grosz (foreword by Peter Eisenman) Writing architecture series - Cambridge, Mass : MIT Press, 2001    //Asymptote : Flux// - Hani Rashid Phaidon 2002

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